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SHADER OPS
Shader Ops
SHADER OPS
BUNDLES TUTORIALS GALLERY Carrara
Shader Ops is a collection of shader plug-ins for Carrara that add functionality to every existing Carrara shader. Apply shaders based on real world coordinates, put an end to the limit of 30 tiles, comment what that formula slider does, and adjust the brightness of any shader. These are just a few of the functions provided by Shader Ops.

Brightness

1. Brightness will multiply the child shader's color by the value.

Clip

1. Clip truncates the child shader's color. The child shader's color can be no darker than the low value and no brighter than the high value.

Compress

1. Compress squashes the child shader's color.

Fake Fresnel

1. Rolloff controls how quickly Fake Fresnel goes from white to black as the surface normal turns away from the camera.

Invert

Invert has no parameters and simply inverts the child shader's color.

Max

Max has no parameters, it mixes two child shaders and takes the largest of the two values.

Max Threshold

Max Threshold has no parameters, it returns black or white depending on the choice Max would make given the same two child shaders. 

Min

Min has no parameters, it mixes two child shaders and takes the smallest of the two values.

Min Threshold

Min Threshold has no parameters, it returns black or white depending on the choice Min would make given the same two child shaders. 

Note

Note has a window where you can save notes about your shader.

Programmable Scale

Programmable Scale has no parameters. There are two sub shaders, the first takes a shader driven off of global or local coordinates. The second shader provides a scaling factor for those coordinates, darker scales it smaller, and lighter scales it larger.

Radial Gradient

1. Range controls where the gradient starts and stops.
2. U Start and V Start control where the center of the gradient is.

Real UV

1. Size U and Size V set the real world coordinates that will be used for UV coordinates.
2. Offset U and Offset V set the start point.
3. Plane sets which plane the UV coordinates are projected.
4. Use Space to select which coordinates, Local or Global, are used to calculate the UV. 
5. Rotation twists the UV direction.
6. Odd Lap and Even Lap can be used to offset opposing rows to achieve a brick like effect.

Scale

1. Space controls lets you apply the effect in Global or Local space.
2. X, Y, and Z stretch or squash the shader in each direction.

Stretch

1. Stretch expands the images colors from the low and high values, adding contrast.

Threshold

1. Threshold makes the child shader black or white depending on what side of the threshold the child shader's value is.

Translate

1. Space controls lets you apply the effect in Global or Local space.
2. X, Y, and Z moves the shader in each direction.

UV Repeater

1. Repeat U and Repeat V multiply the number tiles of the child shader.

UV Shifter

1. Shift U and Shift V slides the UV space in each direction.

How do I...

Install Shader Ops?

Extract and copy the files to the extensions or plugins directory.

For Carrara 8.x

On Windows it is the Carrara8\Extensions directory. If you installed Carrara to the default location, this is C:\Program Files\DAZ 3D\Carrara8\Extensions or C:\Program Files (x86)\DAZ 3D\Carrara8\Extensions.

On OS X.

  1. Open the Carrara 8 folder.
  2. Ctrl-click on the Carrara application and select Show Package Contents.
  3. In the newly opened Finder window, navigate to Contents\MacOS\Extensions.
  4. Extract the contents of the ZIP and copy them there.

For Carrara 7.2

On Windows it is the Carrara 7 Pro\Extensions directory. If you installed Carrara to the default location, this is C:\Program Files\DAZ\Carrara 7 Pro\Extensions.

On OS X.

  1. Open the Carrara 7 folder.
  2. Ctrl-click on the Carrara application and select Show Package Contents.
  3. In the newly opened Finder window, navigate to Contents\MacOS\Extensions.
  4. Extract the contents of the ZIP and copy them there.

For Carrara 6.2.1

On Windows it is the Carrara 6 Pro\Extensions directory. If you installed Carrara to the default location, this is C:\Program Files\DAZ\Carrara 6 Pro\Extensions.

On OS X.

  1. Open the Carrara 6 folder.
  2. Ctrl-click on the Carrara application and select Show Package Contents.
  3. In the newly opened Finder window, navigate to Contents\MacOS\Extensions.
  4. Extract the contents of the ZIP and copy them there.

Enter my serial number?

After purchasing Shader Ops you will be emailed a serial number. If you open a scene with Shader Ops or use Shader Ops in a scene, the Enter Serial Number window will display. Enter your serial number in the field provided and click OK to continue.

Get started with Shader Ops?

Shader Ops shaders work just like Carrara's built in operators. Simply select a Shader Op from the shader's popup menu and then add a the child shaders.

Evaluation Mode

Shader Ops supports an evaluation mode which allows you to try out Shader Ops before purchasing it. When the Shader Ops Enter Serial Number window is displayed, just click Cancel to go into evaluation mode. During evaluation mode, Shader Ops will be locked into it's default values. Several ops will not work at all in evaluation mode.

Release Notes

June 08, 2010

  1. Changed where serial numbers are saved to a more modern OS friendly location. This fixes a problem with saving serial numbers on the 64-bit Windows Carrara when UAC is turned on.

September 27, 2009

  1. Fixed an issue where Brightness would also dim the alpha when less than 100. Now it will leave the alpha alone if it's white.
  2. Fixed a bug where Fake Fresnel would use the wrong camera when a different camera was selected in the Batch Queue.

Pricing

$29.95 US dollars for a single user license. The single user license includes the right to use the product with up to 5 render nodes using Carrara 6.0 Pro or better. Pricing is also available for a render node site license for use with Grid.

Ordering

Place your order online for Carrara using our secure server. Use the same link for PayPal, credit cards by fax or phone, and checks.

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