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ANYTHING GROWS
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| The Anything Grows plug-in adds fur to Carrara. Build a field of flowers, a fuzzy bunny, or hairy beast. |
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Modifier
Options
Basic Tab and global options
- Enabled turns Anything Grows on and off. Turn Enabled
off when you want to change several options at the same time or edit
the underlying mesh, that will keep Anything Grows from
recalculating after each change.
- The Advanced button takes you to a dialog that
shows all the Anything Grows options.
- The Refresh button will make Anything Grows rebuild it's
mesh.
- Width and Length control the size of the
strands.
- Strands controls the number of strands of hair generated
by Anything Grows. This option will always be 100 in evaluation
mode.
- Segments control how detailed the strand is. When Segments
is set to 1, Gravity, and Wiggle have no effect.
- The Sides option controls how many sides on each strand.
- Use Show Base to either include or hide the Base
Object when Anything Grows generates it's mesh.
- Use Show Strands to either include or hide the strands when
Anything Grows generates it's mesh.
- Turning on Bone Mode makes Anything Grows go back to the
unmodified mesh to get figure out strand distribution. Bone
Mode is only functional on versions of Carrara that support
bones.
- The Warnings section will display any errors that occur
when Anything Grows is build it's mesh.
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 The
Anything Grows dialog and the Basic Tab
- The icons along the top left of the window switch the
tabs. The tabs are Basic, Gravity, Bend, Tip, and Mapping.
- Enabled turns Anything Grows on and off. Turn Enabled
off when you want to change several options at the same time or edit
the underlying mesh, that will keep Anything Grows from
recalculating after each change.
- The Refresh button will make Anything Grows rebuild it's
mesh.
- Width and Length control the size of the
strands.
- The Width and Length Shaders are used to select a shader to adjust the
size of the strands. Where the shader is white, the strands will
be full size, where it is black, there will be no strands.
- Strands controls the number of strands of hair generated
by Anything Grows. This option will always be 100 in evaluation
mode.
- Allocated By controls what algorithm is used to
distribute strands. Total Surface randomly distributes them across
the entire surface. Facet assigns strands based on a facet's
percentage of the total surface area.
- At least 1 strand per facet makes sure there is at least
on strand on each facet, even if it doesn't have enough surface area
to get one. This option does not work in evaluation mode.
- Restrict Strands to Domain will concentrate all the
strands on a specific shading domain.
- Segments control how detailed the strand is. When Segments
is set to 1, Gravity, and Wiggle have no effect.
- The Sides option controls how many sides on each strand.
- Seed is the starting point for the random pattern of
strands.
- Use the Animate option to tell Anything Grows when to
refresh. If you are animating the Base Object, Tip Object,
or any of the shaders, set keyframes with the Animate option
to match the keyframes of your other animations.
- Taper controls how the strand narrows as it approaches
it's tip. It represents how wide the tip is as a percentage of the Width
option.
- Taper Mode offers two options on how Taper is calculated.
Possible Length applies the Taper over the full value of Length.
Actual Length applies the Taper over the actual length of the
strand as modified by the Length Shader.
- Use Show Base to either include or hide the Base
Object when Anything Grows generates it's mesh.
- Use Show Strands to either include or hide the strands when
Anything Grows generates it's mesh.
- Turning on Bone Mode makes Anything Grows go back to the
unmodified mesh to get figure out strand distribution. Bone
Mode is only functional on versions of Carrara that support
bones.
- Use the Reference Object drop down to select a static
mesh to base strand distribution off of. It works like Bones
Mode for things that aren't animated with Bones, like a
TransPoser animation. See the Anything Grows and TransPoser
tutorial here
for more details.
- The Warnings section will display any errors that occur
when Anything Grows is build it's mesh.
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Gravity Tab
- Gravity controls how much the Gravity Direction
effects the direction of the strand
- Gravity Direction X, Y, and Z controls the
direction of Gravity on the strands.
- Space controls which in which coordinates space
Gravity will have it's effect, Global or Local.
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Bend Tab
- Wiggle adds a little variation to the direction of the
strand. Use the X, Y, and Z Wiggle Shader pickers
to override the randomness and control the wiggle with a shader.
- Custom Start Direction overrides the default start
direction which is the surface normal.
- Stiffness controls how the strands resist the effects of Wiggle
and Gravity. The shader picker below selects a shader to
modify Stiffness in the same way the Length Shader
modifies Length. White is full Stiffness, black is
zero.
- Start Bend Effects at Segment controls where Anything
Grows starts applying gravity and wiggle.
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Tip Tab
- Use Tip Object to add an 3D object to the tip of each
strand. Tip objects must be 3D objects with geometry, no volumetrics.
- Tip Scale is used to size the Tip Object. The
shader picker below adds another level of control
- Tip Twist is used to add a twist to the Tip Object
before it is placed on the end of the strand.
- Face Camera twists the tip objects, like Tip Twist,
aiming them at the Camera.
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Mapping Tab
- UV Mapping has two options. UV from strand
base assigns the UV coordinates from the strand's base
to the entire strand. UV along the strand will give
the strand it's own set of UV coordinates. Please note
that only any Anything Grows primitive will have a separate
shading domain for strands.
- V Runs Along controls how far the V coordinates
go. They can either run the possible length as set in the Length
field or the actual length as limited by the Length
shader.
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Primitive
Options
The Anything Grows primitive has all the options of the modifier's
Advanced dialog and adds the options listed below.
- Select which object to add strands to with the Base
Object option.
- Use Preview Size to reduce the number of strands
shown in the 3DView window.
- Line Up With Base Object will align the Anything
Grows primitive with the selected Base Object.
- Refresh Master Lists will cause the object and shader
lists to refresh if Anything Grows does not detect a change
Please Note: Face Camera, Line Up With Base Object, and the Space popup on the
Gravity tab will only work against the first instance of a
Anything Grows primitive object.
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Billboard Primitive Options
- Use Width and Height to control the size
of the Billboard primitive.
- Panels controls how many billboards rotate around the
Z-Axis of the primitive.
- Z Start controls where the bottom of the
billboard starts.
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How do I...
Install Anything Grows?
Extract and copy the files to the extensions or plugins directory.
For Carrara 8.1
On the PC, it is the Carrara8\Extensions directory.
If you installed Carrara to the default location, this is
C:\Program Files\DAZ 3D\Carrara8\Extensions or C:\Program Files (x86)\DAZ 3D\Carrara8\Extensions.
On the Mac, OS X.
- Open the Carrara 8 folder.
- Ctrl-click on the Carrara application and select Show Package Contents.
- In the newly opened Finder window, navigate to Contents\MacOS\Extensions.
- Extract the contents of the ZIP and copy them there.
For Carrara 7.2
On the PC, it is the Carrara 7 Pro\Extensions directory.
If you installed Carrara to the default location, this is
C:\Program Files\DAZ\Carrara 7 Pro\Extensions.
On the Mac, OS X.
- Open the Carrara 7 folder.
- Ctrl-click on the Carrara application and select Show Package Contents.
- In the newly opened Finder window, navigate to Contents\MacOS\Extensions.
- Extract the contents of the ZIP and copy them there.
For Carrara 6.2.1
On the PC, it is the Carrara 6 Pro\Extensions directory.
If you installed Carrara to the default location, this is
C:\Program Files\DAZ\Carrara 6 Pro\Extensions.
On the Mac, OS X.
- Open the Carrara 6 folder.
- Ctrl-click on the Carrara application and select Show Package Contents.
- In the newly opened Finder window, navigate to Contents\MacOS\Extensions.
- Extract the contents of the ZIP and copy them there.
Enter my serial number?
After purchasing Anything Grows you will be emailed a serial number. If you
open a scene with Anything Grows or use Anything Grows in a scene, the Enter
Serial Number window will display. Enter your serial number in the
field provided and click OK to continue. Keep Carrara from deleting my Master Shaders?
Carrara has a function you called Remove Unused Shaders. It's an
excellent tool for cleaning up your scenes and getting rid of all
those unused "experimental" shaders that inevitably get
created. Unfortunately Carrara doesn't know the Master Shaders you
are using exclusively for Anything Grows are spoken for. Use the Edit|Lock Anything
Grows Master Shaders function. It will
create small, invisible objects to hold the shader so Carrara won't
delete it.
Know which to use, primitive or modifier?
There a couple of differences between the modifier and the
primitive. Generally, the primitive is a better choice, but here are
the differences.
- The modifier will be attached to the base object and move with
it. The primitive will create a new object that duplicates the
base object and will not move as you move the base object.
- By using a Layers List Shader (manual pg 269, 292-295) on the
primitive you can apply a different shader to the strand and tip
objects. On the modifier strand and tip objects share the same
shader as the base object.
- The primitive can be duplicated again and again using only a
small amount of additional memory for each copy. The modifier
will recalculate and use the full memory for each copy.
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Tips and Tricks
- Use the Anything Grows primitive whenever you can, it's more
versatile and it's Preview Size will save you time.
- If you turn off Show Object in 3D View, you will save
lots of time and use less memory.
- Either apply your shaders first, or keep the number of strands
low while working with shaders. It will keep the shader preview
window fast and responsive.
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System Requirements
Minimum: Carrara's system requirements plus an additional 64meg
of RAM for Anything Grows.
Recommended: Carrara's system requirements plus an additional
128meg of RAM for Anything Grows.
Here's a table that shows rough additional memory requirements for Anything
Grows when applied to a 240 facet Vertex Modeler sphere with 2 sided
strands. 3 sided strands and higher will follow a rough formula of
(# of sides + 1) * the value in the table below for memory
requirements. You can
reduce the memory requirements by keeping Show Object in 3D View
turned off or working in Bounding Box mode.
| Strands |
Segments |
Memory
use |
| 1,000 |
1 |
160k |
| 10,000 |
1 |
1.6meg |
| 100,000 |
1 |
17meg |
| 1,000 |
5 |
600k |
| 10,000 |
5 |
5meg |
| 100,000 |
5 |
62meg |
| 1,000 |
10 |
1meg |
| 10,000 |
10 |
10meg |
| 100,000 |
10 |
100meg |
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Evaluation Mode
Anything Grows supports an evaluation mode which allows you to try out Anything Grows before purchasing it. When the Anything Grows Enter Serial
Number window is displayed, just click Cancel to go into evaluation mode.
During evaluation mode, Anything Grows will only allow 100 strands, no more, no less.
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Release Notes
June 08, 2010
- Changed where serial numbers are saved to a more modern OS friendly location. This fixes a problem with saving serial numbers on the 64-bit Windows Carrara when UAC is turned on.
September 27, 2009
- Fixed a problem where "allocated by facet" and "restrict strands to domain" would not play well together.
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Pricing
$39.95 US dollars for a single user license. The single user
license includes the right to use the product with up to 5 render
nodes using Carrara 5.0 Pro or better. Pricing is also
available for a render node site license for use with Grid.
Ordering
Place your order online here
using our secure server. Use the same link for PayPal, credit cards by fax
or phone, purchase orders, and checks.
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