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NOIR
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| Noir is a Post Render Filter plug-in that can adjust the colour balance of your rendered image and apply a number of other post render effects. Its trademark effect, Noir, makes images more dramatic by darkening the dark areas and lightening the light areas. When applied to the separate colour channels it also emphasizes the colours. |
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The Noir Dialog
The dialog has three main sections:
The first is the preset section, where you can select one of a number
of preset effects. Simply select the preset from the pop-up menu and you're
ready to go.
Preset Glossary
- Noir - Black - Enhances contrast
- Gris - Gray - Converts to Grayscale
- Sepia - Sepia - Tints brown
- Negatif - Negative - Dark becomes light, light becomes dark
- Solaire - Solarize - Dark becomes light, light untouched
- Quantifiez - Quantification - Number of shades reduced
- Lumiere - Illumination - Changes overall light level/exposure
- Grand - Large - Big effect
- Petit - Small - Small effect
- Coluer - Color - Applied independently to each color channel
Where multiple elements are combined, all of the effects are applied in
sequence, for example:
- Sepia Gris - grayscale, then tint brown
- Grand Noir Gris - grayscale, then enhance contrast a lot.
The second is the process box. Noir has three stages of internal
processing - preprocessing, equalization and post processing.
The check boxes activate and deactivate each stage (even if a stage does
nothing, it is more efficient to disable it). The buttons take you into
dialogs to specify the actions that will happen during each stage.
The values for the stages are set as a result of your picking a preset.
The third section is the application box. The first pull down, Effect,
deals with whether the effect should be applied uniformly, whether it should
fade in or fade out with object distance within the scene or whether it should
be applied using a linear or a circular gradient. The Affect menu lets you
pick whether it affects just foreground objects, just the background or both.
The button lets you edit the parameters of the application method.
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Preprocess/PostProcess Dialog
The PreProcess and PostProcess dialogs are the same. The PreProcess effects
occur first, and the PostProcess effects occur last. The effects are applied
in the sequence they are shown on the dialogs. If you find you need to
apply two of them in a different order, use the later on in the sequence in
PreProcess and the earlier one in PostProcess.
GrayScale
GrayScale fades the colour from the image. At 100% you end up with a
black and white image. You can apply the effect with a strength from -100%
to 200%. Values below 0% emphasis the colours in the image, values above
100% start moving the colours towards a negative.
Negative
Negative moves the colour from its value to its negative colour. A Value
of 100% shows the full negative. Note that a value of 50% results in a gray screen (every colour is halfway to its negative). Values less than 0 move colours away from thier negative, while values greater than 100 more colours beyond
thier negative.
Tint
Tinting has two controls - effect strength and colour. The colour of each
pixel is changed to the tint colour, so at full strength you end up with an
image that is uniformly the tinting colour. At weaker strengths you end up
with a uniform colour cast applied to the image. This is useful for,
amongst other things, producing retro looking sepia images.
Solarize
Solarization is controlled by two sliders - effect strength and threshold.
Each pixel in the image that has an intensity less than the threshold gets
it's colour changed to its negative. Pixels with an intensity greater than
the threshold are left alone. Again, the effect strength determines how far
the colours are actually changed.
Quantize
Quantize also has two controls - effect strength and levels. It simulates
printing with a limited number of colours - the level setting indicates the
number of different strengths of each colour. With a fairly high number of
levels if can give a nice 'digital' look to images, with low numbers you
end up with something like animated silk-screen printing.
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Equalizers
The Equalizers map from an input value to an output value.
There are eleven sliders in each equalizer bank, corresponding to the values
0%, 10%, 20%, 30%, 40%, 50%, 60%, 70%, 80%, 90%, and 100%. The value of the
slider is the percentage change of that input value. The value is
interpolated between the sliders.
The first equalizer block is for intensity. The input value is calculated
by converting the pixel to gray scale and using the resulting value.
It can be used to change overall brightness and contrast.
The other three equalizers are colour channel equalizers, each working
on the strength of the individual colour channels. They can be used to
introduce or remove colour casts into the image.
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Application Method
This dialog lets you set parameters for your selected application method.
The first box contains the Effect and Affect selections from the main Noir
dialog. You may change these values here.
The Application Mask dialog allows you to specify the name of a master shader that
will be used to modify the strength of the effect. Where the shader is white, the
effect will be applied at full strength, where it is black, the effect will not be
applied at all. The Invert check box negates the mask before it is used.
The Distance Parameters are used for the distance fade in and fade out effects.
The Lead distance is the distance from the camera before that fade starts, and the
Fade Distance is the distance over which the fade completes.
The Gradient Parameters apply to all gradients. The Lead is the
percentage of the
total length of the gradient that it is held at 0 strength. It defaults to zero,
meaning that the value of the gradient starts to increase immediately.
The Width parameter controls the width of the gradient as a percentage of the
total length of the gradient. At 100% the effect reaches full strength at
the end of the line (assuming the lead is set to 0). If the width is reduced the
effect reaches full strength more quickly, if it is increased, it reaches full
strength later on.
The Invert check box swaps the ends of the gradient around - it starts and full
strength and decays to 0 strength. If it is checked, lead determines the distance
the gradient is held at full strength. If the Mirror check box is checked, the
gradient is compressed to fit into half it's normal distance and is followed by
a mirror image of the gradient. This makes it go from 0 strength to full strength
and back to zero strength.
The Linear Gradient box contains the parameters for the Linear Gradient effect.
The Angle slider sets the angle of the gradient.
At zero degrees the gradient runs from the bottom of the screen (0 strength)
to the top of the screen (full strength). Positive values rotate clockwise.
The Circular Gradient box contains the parameters for the circular gradient.
If the True Circle box is not checked, the gradient will be elliptical,
corresponding to the images aspect ratio. The two Center Sliders allow you
to move the center of the radial gradient around within the image. The gradient
has zero strength at it's center and full strength in the corners of the image.
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How do I...
Install Noir?
Extract and copy the files to the extensions or plugins directory.
For Carrara 8.0
On the PC, it is the Carrara8\Extensions directory.
If you installed Carrara to the default location, this is
C:\Program Files\DAZ 3D\Carrara8\Extensions or C:\Program Files (x86)\DAZ 3D\Carrara8\Extensions.
On the Mac, OS X.
- Open the Carrara 8 folder.
- Ctrl-click on the Carrara application and select Show Package Contents.
- In the newly opened Finder window, navigate to Contents\MacOS\Extensions.
- Extract the contents of the ZIP and copy them there.
For Carrara 7.2
On the PC, it is the Carrara 7 Pro\Extensions directory.
If you installed Carrara to the default location, this is
C:\Program Files\DAZ\Carrara 7 Pro\Extensions.
On the Mac, OS X.
- Open the Carrara 7 folder.
- Ctrl-click on the Carrara application and select Show Package Contents.
- In the newly opened Finder window, navigate to Contents\MacOS\Extensions.
- Extract the contents of the ZIP and copy them there.
For Carrara 6.2.1
On the PC, it is the Carrara 6 Pro\Extensions directory.
If you installed Carrara to the default location, this is
C:\Program Files\DAZ\Carrara 6 Pro\Extensions.
On the Mac, OS X.
- Open the Carrara 6 folder.
- Ctrl-click on the Carrara application and select Show Package Contents.
- In the newly opened Finder window, navigate to Contents\MacOS\Extensions.
- Extract the contents of the ZIP and copy them there.
For Carrara 5.1
On the PC, it is the Carrara 5 Pro\Extensions directory.
If you installed Carrara to the default location, this is
C:\Program Files\Eovia\Carrara 5 Pro\Extensions.
On the Mac, OS X Universal Binary.
- Open the Carrara 5 folder.
- Ctrl-click on the Carrara application and select Show Package Contents.
- In the newly opened Finder window, navigate to Contents\MacOS\Extensions.
- Extract the contents of the ZIP and copy them there.
Enter my serial number?
After purchasing Noir you will be emailed a serial number. If you
open a scene with Noir or use Noir in a scene, the Enter
Serial Number window will display. Enter your serial number in the
field provided and click OK to continue. Get starting using Noir?
Noir is a Post Render Filter.
To add it to a scene, select the scene and go to the effects panel.
You can select Noir from the drop down behind the plus sign. The list of Presets
have many selections to get you started or build your own effect using the Noir
controls.
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Tips and Tricks
- You can set a preset value and then modify it. It won't reset unless
you select another preset.
- Remember that you can animate the values, so you can fade to gray (or to
a tint) or increase the exposure and/or boost the high colours to get
a 'flaring' effect.
- You can bring out detail in dark areas by using the equalizers to
boost the dark bands and reduce the upper bands (The Noir effects do
the opposite, boosting bright areas and darkening dark areas to increase
the contrast).
- The ranges for the gradients are deliberately 'over large' so you can have
the effect animated to cross the screen.
- You can use an animated texture as the mask, giving you an effect that
changes over time.
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Evaluation Mode
Noir supports an evaluation mode which allows you to try out Noir before purchasing it. When the Noir Enter Serial
Number window is displayed, just click Cancel to go into evaluation mode.
During evaluation mode, the Noir effect will only be applied to parts of each rendered area, using a triangular pattern.
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Release Notes
June 08, 2010
- Changed where serial numbers are saved to a more modern OS friendly location. This fixes a problem with saving serial numbers on the 64-bit Windows Carrara when UAC is turned on.
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Pricing
$29.95 US dollars for a single user license. The single user
license includes the right to use the product with up to 5 render
nodes using Carrara 5.0 Pro or better. Pricing is also
available for a render node site license for use with Grid.
Ordering
Place your order online here
using our secure server. Use the same link for PayPal, credit cards by fax
or phone, purchase orders, and checks.
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