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TUTORIALS
Assemble the Machine
Assemble the Machine
uses Anything Grows

Carrara 6 or better tip

Many of these tutorials were written before the scene scaling functionality was added in Carrara 6. If the tutorial does not mention it, assume the scene should be a small scale scene. If you would like to build the scene as a medium or large you will need to adjust any size attributes listed.
The Machine was inspired when someone in the #carrrara chat room asked "can we get a plug in that does this" and sent a URL. There was a picture at the URL showing the a tool that does object duplication along a spline path. This tutorial is an example of how you can use Anything Grows to do just that. 

Tutorial

  1. Launch Carrara and select File|New. 
  2. Select Insert|Spline Object. Here we will build the base object for Anything Grows, the backbone of the Machine. It will be a cylinder with no ends.
  3. Use the Draw Oval tool to draw a 5" by 5" circle and then select Sections|Center to center it.
  4. Now we'll remove the ends of the cylinder. Select Sections|Create to add a new cross section at the end of the cylinder. Using the Sections|Cross Section Options and the Sections|Go To commands to select each cross section and turn off the Fill Cross Section option.
  5. The final step of the backbone is to stretch it out. Grab the starting and end points of the extrusion path and move them to x = -20 and x = 20 respectively. When you are done, you should have something that looks like Figure 1.
  6. Flip back to the Assemble room and with the spline object still selected, turn off the Visible and Show Object in 3D View options on the Properties palette. We don't need to see this object, just use it as a base for Anything Grows.
  7. Now we will create the parts of the Machine. Select Insert|Spline Object again and draw a rectangle that is 2" wide and .5" high. Center it and stretch the end points to -4" and 4". You should have a block that looks likes Figure 2.  Flip back to the Assemble room and again with this object turn off Visible and Show Object in 3D View. 
  8. To build the Machine, start by adding Anything Grows by selecting Insert|Anything Grows. When the Anything Grows UI comes up set the following options.

    Segments = 1
    Gravity = 0%
    Wiggle = 0%
    Base Object = Spline Object
    Tip Object = Spline Object 1
    Show Base = Unchecked
    Show Strands = Unchecked

    This creates an object that looks like Figure 3.
  9. With the Anything Grows object still selected, flip to the Texture room and build your favorite metal shader. Figure 4 shows the shader I put together.
  10. The Machine is almost done, but currently all the parts are the same size so to add some variety and interest we'll build a shader to mix up the size of the tip objects. Select Edit|New Master Shader and create a noisy shader with lots of contrast. Figure 5 shows a sample you can use if you have Shader Ops. If you don't have Shader Ops, you can use this texture.
  11. Return back to the Model room so we can make use of the new shader. Update the following properties on the Anything Grows object.

    Tip Scale Shader = Shader 1
    Strands = 555
  12. Flip back to the Assemble room and the Machine is done! Light your model and render. In Figure 6, there are two spots one bright and white at x, y, and z (13.40, -14.60, 14.00)  the other dark and blue at x, y, and z (9.98, 26.57, 14.00), both pointed at the Machine. Inside the Machine are two spot lights with Light Cone turned on and 3D shadows. The background is a star map created by Universe. Because of Carrara substandard anti-aliasing where light cones intersect geometry, I recommend rendering large and sampling down in your favorite 2D application.

Figure 1. The base object

Figure 2. The machine parts

Figure 3. The start of the Machine 

Figure 4. The Machine Shader

Figure 5. The tip scale shader

Figure 6. The final render

Advanced Exercises

  1. To add more complexity, use the same techniques to add pipes and other objects to the model. Change Anything Grows Seed property to randomize the placement of those items. Use Noise's Seed property on a different tip scale shader to randomize the new object's shaders.
  2. For a more generic random objects along a spline path technique, draw a single line instead of an ellipse. Extrude it and use that as your base object.
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