Wireframe Pro
TUTORIALS
Animate Anything Grows and bones
Animate Anything Grows and bones
uses Anything Grows

Carrara 6 or better tip

Many of these tutorials were written before the scene scaling functionality was added in Carrara 6. If the tutorial does not mention it, assume the scene should be a small scale scene. If you would like to build the scene as a medium or large you will need to adjust any size attributes listed.
Animate your furry creatures using Anything Grows and Carrara's bones. 

Tutorial

  1. Launch Carrara and select File|New.
  2. Build a creature or simple mesh, set up the bones, and attach the skeleton. Since this isn't a tutorial about creature modeling or bones, feel free to grab a prefab creature, pictured in Figure 1, for the PC or Mac.
  3. It's not a requirement, but it does make your life easier if you animate the creature before applying Anything Grows. Again because this is not a tutorial on animating, the prefab creature is already animated.
  4. Select Insert|Anything Grows and when the Anything Grows UI comes up, change the following settings

    Base Object = Glider
    Show Strands = Unchecked
    Bones Mode = Checked

    Bones Mode tells Anything Grows that this object is an bones animated object and use the bone free version of the mesh for distributing strands.
  5. Flip back to the Assemble room and make sure that the Anything Grows object has the same Center and Hot Point as the creature.
  6. Move the timeline to the end of the animation, flip to the Model room and set Anything Grows Animate slider to 100%.
  7. Move the timeline back to the beginning, and change the following Anything Grows settings

    Show Strands = Checked
    Show Base = Unchecked
    Length Shader = Fur Length
    Gravity Direction Z = -50%
    Gravity Direction X = -100%
    Length = 0.75 in
    Length Shader = Fur Length
    Width = 0.03 in
    Start Bend Effects at Segment = 0
  8. Finally, set the number of strands, sides, wiggle, and segments as desired and memory allows. Shade to suit and render. The Anything Grows fur will follow the boned creature as it's animated in the scene. Click on Figure 2 to see the final QuickTime animation.

Figure 1. The prefab creature

Figure 2. The final animation

Download the complete scene for Mac or PC.

Final note, a tip of the hat to litst for his "Lots of Shaders!" product. They provided a great starting point for the creature's textures.

| HOME | CARRARA PLUG-INS | LIGHTWAVE PLUG-INS | GALLERY | TUTORIALS | LINKS | CONTACT |
  © 2005 Digital Carvers Guild, All Rights Reserved