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TUTORIALS
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Animate an elliptical orbit |
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uses Cognito |
Carrara 6 or better tipMany of these tutorials were written before the scene scaling functionality was added in Carrara 6. If the tutorial does not mention
it, assume the scene should be a small scale scene. If you would like to build the scene as a medium or large you will need to adjust any size attributes listed.
Cognito doesn't directly support elliptical motion, but this tutorial will show you how to fake it using a couple of Cognito motors. |
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Tutorial
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Launch Carrara and select File|New.
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To fake the elliptical motion, we'll need two Cognito motors. Select
Insert|Sphere twice, rename the first one Planet and the second one Rack Motor.
Set Rack Motor's Visible property to unchecked.
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Select the Planet object, scale it to 200%, and add the Cognito modifier. This object will drive
the rotation in the scene. Set the following properties:
X = 0.0
Y = 0.0
Z = 1.0
Flip to the Effects tab and set the following properties on the Cognito Data
Effect:
Teeth = 250
Motor = Checked
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Select the Rack Motor object and add the Cognito modifier. This object will
be used to stretch the rotation into an elliptical shape. Flip to the
Effects tab and set the following properties on the Cognito Data Effect:
Teeth = 48
Motor = Checked
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Move the timeline to 10 seconds, with the Rack Motor still selected, set
Rotation property on the Cognito Data Effect to 1.0. Do the same thing for
the Sun object. Click on the tweener for the Sun object, change it to a
Linear tweener. Click on the tweener for the Rack Motor, change to the
Oscillate tweener and set the number of Oscillations to 2. These are the
only two keyframes you need to set. Move the timeline back to 0 seconds.
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Select Insert|Cube, on the Properties panel, set Y = 24.00 in. Add the
Cognito modifier, and set the following properties on the Cognito Data
Effect:
Teeth = 16
Slave = Checked
Driver = Rack Motor
Linkage = Rack
This object will move back and forth, but we don't want to see it. Flip to
the texture room, set the Color value = 0, Transparency value = 100, and
check the No Light Interactions When Fully Transparent.
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Flip back to the Assemble room and select Insert|Sphere. This sphere will
rotate around the cube while it slides back and forth. Rename it to Moon, set Y = 48.00 in.,
the Hotpoint Y = 24.00 in, and drag it on the timeline so that it is a child
of the Cube object. You should have a timeline that looks something like
Figure 1.
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Add the Cognito modifier, set Y = 0.0, Z = 1.0, and set the following values
on the Cognito Data Effect:
Teeth = 100
Slave = Checked
Driver = Planet
Linkage = Gears
Notice that the ratio of teeth to Planet's teeth is the same as number of times
our Rack Motor will move back and forth.
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Finally light and shade to taste then render. Click on Figure 2 to see the
final QuickTime animation, spiced up with a liberal application of a StarBright
background and Shader Ops shaders.
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Figure 1. The object hierarchy |

Figure 2. The final animation |
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Download the complete scene for
Mac
or PC.
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Advanced Exercises
- Figure out how to make the moon spin. This moon always has the same
face towards the planet, make the moon spin. Hint: the getting started
with Cognito shows you how to group objects so they can spin and orbit
another object.
- Add more moons with different orbits, or even a Sun for the planet to
orbit around.
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